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Declare a local external function as shown below.
FUNCTION boolean ufx_SetComputerName(ref string &
cname) LIBRARY "kernel32.dll" ALIAS &
FOR "SetComputerNameA"
The following code sets your computer name to the specified one and will come into effect after you reboot your machine.
// Object: cb_set_computer_name
// Event: Clicked
String ls_ComputerName
ls_ComputerName = sle_ComputerName.Text
if ufx_SetComputerName( ls_ComputerName ) then
MessageBox("SetComputerName", "Successfull! " + &
"You'll need to reboot for it to take effect")
else
MessageBox("SetComputerName", "Failed")
end if
| Home | Previous Lesson: Finding the Computer Name Next Lesson: Reading the Value of an Environment Variable |